Pillars of Eternity II: Deadfire is a semi-openworld role playing game from an overhead perspective. You may visit a number of map locations and explore freely as you progress the plot, or take detours to build your characters. Pathfinding, graphics, and the AI has been updated from the original.
A game for hardcore RPG lovers
Pillars of Eternity II: Deadfire has nothing that RPG veterans have not seen many times before, but that is one of its charms for some people. It was clearly developed for people who love the older types of RPG that were common before over-the-shoulder third-person gaming became more common. Pillars of Eternity II: Deadfire mixes visuals of old-time book pages when traveling the map, with RPG visuals that are similar to the old commando and Patrician games, except that the graphics have been upgraded a little so they look 2x better than the game Fallout Tactics. Just like with Fallout Tactics, you are able to build a team of companions, assign multiple classes, and then explore different locations.
A fine effort by the developers
Seasoned developers are going to spot a few amateur wrinkles in this otherwise pleasantly developed game. Things such as slightly mechanical enemy and NPC movements, or the same effects repeated over again with different shades and smoke effects. Pillars of Eternity II: Deadfire has a similar feel to Sacred, except that it is not as deep or varied as Sacred 1, and not as way-too-balanced and way-too-repetitive as Sacred 2. This fact, oddly enough, is what makes Pillars of Eternity II: Deadfire a desirable RPG game. The signs that the programmers took shortcuts and the hints that this is a low-budget game are obvious, but if hardcore RPG fans are willing to overlook the retro graphics of old games found on Gog.com, then they will certainly take to this game.